If they happen to 'find' new quest givers while out and adventuring there is nothing that says they can't go off on side quests. While you don't want ALL your quests coming from one source, there is nothing wrong with having a MAIN quest giver that the party can always count on for 'work' once the quest they are on is completed.if someone dies their responsibilities will get assigned to others) then just incorporate his duties into one or more other NPCs (just like real life. If you decide you will let them kill the guy if they do it right. then they get caught by an overwhelming number of guards before they manage to off him (maybe he got tipped off by one of his spies). if they decide they absolutely HAVE to kill that guy. being outlaws, hunted, shunned from society, etc. By giving an important character a position in society, it will make the players less likely to kill them because then they will face all the repercussions.:) The only part that I disagree on is step one I have been playing D&D for over 30 years, so i have been through just a few campaigns both as a player and a DM. It is very well written and covers a lot of the key points of running a good campaign.
First off let me say you did an excellent job with this IBLE.